
Advanced Control Rig Systems
Development of custom procedural animation setups and IK/FK switching systems within Unreal Engine 5 to streamline character workflows.
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Senior Tech Artist
Bridging animation, art, and development for mobile and real-time games with 13+ years of experience.
> INITIALIZING PIPELINE...
> UNITY_ENGINE: CONNECTED
> UNREAL_5: CONNECTED
> SHADERS: OPTIMIZED
> FPS_TARGET: 60+ LOCKED
13+
Years Experience
Proven track record delivering high-performance assets and scalable workflows for real-time engines.
Engines & Pipelines
Tech Art & Integration
Bridging art and code to build scalable workflows and high-performance graphics for Mobile, PC, and Console.
Specializations
Selected work across mobile, console, and real-time interactive experiences.

Samsung
Interactive game showcased at Brasil Game Show (BGS) 2024.

PC & Consoles
3D platformer released on PC and major consoles. Technical and 3D asset integration.

Real-time Action
3D integration and technical optimization for a real-time action game.
Explorations in custom rigging, optimized shaders, and game mechanics — click to inspect.

Development of custom procedural animation setups and IK/FK switching systems within Unreal Engine 5 to streamline character workflows.
Open gallery →

A nostalgic physical Aquaplay recreation in Unity URP WebGL featuring dual-nozzle directional falloff physics, custom liquid wobble shaders, vertex-ID multi-shading, and a data-driven JSON level bridge with live editor preview.
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CASE STUDY
Data-driven modular environment pipeline in Unity URP. Renders extensive architectural variations and procedural dirt under a single instanced draw call using a 16x16 float data matrix, vertex IDs, and a 36x6 atlas.
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CASE STUDYTechnical Artist (Freelancer)
2026 — Present
3D Production Manager & Tech Artist
2025
Specialist 3D Artist & Tech Artist
2022 — 2025
Senior Technical 3D Artist
2021 — 2022
Technical Artist
2019 — 2021